Rust texture tutorial
By: iamabyte

www.iamabyte.com


This tutorial and all graphics in it is: Copyright A. Bakker - 2001

Use it at will but NEVER for profitable purposes. However, I would like to see what you do with it. If you want to show me drop me a link via e-mail. To mail me put 'mail' in front of '@' and add '.com' ....Have fun.


[Step 1]
I usually start off with a 300x300...

  • 16,7 million colors (24 bits)
  • resolution = 72,000
  • with a dark-grey background [ #404040 ]
  • and an orange [ #90411E ] foreground.

    Now floodfill the 300x300 with the dark-grey.

[Step 2]
Spray some of the orange in a realistic pattern on the grey background. Experiment with the settings on the right here...

Sorry for the language problem, but you only need the numbers, not the words ;-)

[Step 3]
In the menu select:
Selections > select all [Ctrl+A]

Next, from the menu select:
Selections >modify >transparant color > background color [Ctrl+T]

Now all the orange should be selected as in the screenshot on the left.

Next, from the menu select:
Selections > reverse [Shift+Ctrl+i]

Now all the Grey is selected.

[Step 4]
With the Grey (reverse)selected go to:
Effects > Noise > and add a uniform noise of 4 %.

Keep the reversed selection alive and goto: Effects > Blur > Motion Blur and apply a blur of 40 pixels (any angle you like).

Now to give the 'brushed metal effect' from the menu select: Effects > sharpen > sharpen more and this step is done. You should now have something like the sample on the left. Don't let go of the selection !

[Step 5]
Now, first reverse the selection again so we have the orange selected.

Next, goto:
Effects > 3D-effects > Cutout
Set vertical and horizontal offset on 1 and play with the other settings (resp. 48 and 2,5). Now you have the same picture (more or less) as the sample on the left.

This is, off course only the beginning and it doesn't look like anything much... BUT

While the orange is still selected (hit the undo button twice), lets try out something else.

Goto: Effects > 3D-effects > drop shadow, with a vertical and horizontal offset of 1 and a blur of around 5, just play around with these and other settings.

Another cool effect is applying an inner bevel or feather the selection by 2 and then applying a texture-effect like 'fine-leather'.

The message is 'experiment'. Just try some stuff out and be surprised. I just finished a 1024x768 on witch I applied a mix of several different effects, it looks really cool.

I'll try to update this tutorial with more concrete samples of different effects.

Have fun.


This tutorial and all graphics in it is: Copyright A. Bakker - 2001